<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>nipanko — Blog</title><description>Articles on game development, computer graphics, rendering techniques, and creative coding.</description><link>https://www.nipanko.com/</link><language>en-us</language><item><title>Understanding Compute Shaders</title><link>https://www.nipanko.com/blog/03-compute-shaders/</link><guid isPermaLink="true">https://www.nipanko.com/blog/03-compute-shaders/</guid><description>A practical guide to GPU compute shaders — from basic dispatch calls to complex parallel algorithms for graphics and simulation.</description><pubDate>Thu, 20 Nov 2025 00:00:00 GMT</pubDate></item><item><title>Building a Custom Game Engine in C++</title><link>https://www.nipanko.com/blog/02-game-engine/</link><guid isPermaLink="true">https://www.nipanko.com/blog/02-game-engine/</guid><description>A journal of building a game engine from scratch — covering ECS architecture, memory allocators, and the joy of low-level systems programming.</description><pubDate>Wed, 15 Oct 2025 00:00:00 GMT</pubDate></item><item><title>Deep Dive into Voxel Rendering</title><link>https://www.nipanko.com/blog/01-voxel-rendering/</link><guid isPermaLink="true">https://www.nipanko.com/blog/01-voxel-rendering/</guid><description>Exploring advanced techniques for rendering large-scale voxel worlds, from sparse voxel octrees to GPU-driven pipelines.</description><pubDate>Sat, 06 Sep 2025 00:00:00 GMT</pubDate></item></channel></rss>